[ CODE ] PROJECT
Loomy Can Talk
A linear PSX horror story about a clown girl and her bear. Full design bible, characters modelled and rigged in Blender.
The pitch
A 60–90 minute, no-combat PSX horror story. Atmosphere first: fixed, authored camera angles, almost no UI, and a distortion system that you notice in your peripheral vision rather than on screen.
What I made
- Game design document and character bible (story arcs, colour references, level design)
- Low-poly characters modelled, textured and rigged in Blender: Loomy and Marcel
- Godot 4 prototype with authored cameras and cutscene tooling
Status: in development.


